I led the team through problem solving the unique use-case of a coach who wants to keep their eyes on their players, but still wants to be able to control their Revs while eyeing the action. Large targets, sound, haptic feedback and more were a part of our exploration.
Our UX process explored and prototyped features ranging from on-boarding to eye testing and controlling multiple Revs at once.
Every detail matters, so it was important for us to ensure that the app and glasses pair together visually as well as they do technically. Tight collaboration with our industrial design team ensured a healthy balance between visual identity informing industrial design and vice versa.